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・ Film4
・ Film4 Productions
・ Film4.0
・ Film4oD
・ Filmacademy Vienna
・ FilmAffinity
・ Filmage
・ FilmAid International
・ Filmandor
・ Filmapalooza
・ FILMAR Racing
・ Filmarchiv Austria
・ Filmarchives online
・ FilmArtFestival Mecklenburg-Pomerania
・ Filmation
Filmation (game engine)
・ Filmauro
・ Filmax
・ Filmax International
・ Filmazia
・ Filmbuff
・ Filmbyen
・ FILMCLUB
・ Filmco
・ FilmCrave
・ FilmDistrict
・ Filme da Treta
・ Filmed in Supermarionation
・ Filmer
・ Filmer baronets


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Filmation (game engine) : ウィキペディア英語版
Filmation (game engine)

Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play The Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, but various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.
The Filmation engine allowed the creation of 3D flip-screen environments, ideally suited to platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment.
==Precursors==

At least three games had used an isometric perspective before Filmation's first appearance in 1984; the arcade games ''Q
*bert
'' from Gottlieb and ''Zaxxon'' from Sega, (both 1982); and the ZX Spectrum title ''Ant Attack'' (1983) by Sandy White. ''Q
*bert'' and ''Zaxxon'' have little else in common with Filmation, though ''Ant Attack'' was a platform game of similar style, and was the first of these games to feature an extra degree of freedom (the ability to move up and down as well and north, south, east and west). It was claimed by White that ''Ant Attack'' was "the first true isometric 3D game".〔(【引用サイトリンク】 title=Sandy White – an Ant Attack homepage )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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